Wearable Performance
Flavia Sparacino, Alex Pentland and Glorianna Davenport
MIT Media Lab
Abstract
Wearable computers offer the street performer powerful
tools with which to create innovative experiences for the
audience. As wearable technology moves computation
from the desktop onto the user's body, it provides an
invitation to free performance from the indoor stage,
bringing a new adaptive richness to the mobile world of
street theater. We find it therefore compelling to explore
several application contexts in which wearable
technology enhances, extends and creates new examples
of street performance. In this paper we offer a taxonomy of
different genres of street performance and we describe
how the wearable computer transforms, augments and
enriches the traditional form in an original and witty
manner.
Keywords: wearable computers, augmented performance,
street theater.
Introduction
Wearable computers are transforming our technological
landscape by reshaping the heavy, bulky desktop computer
into a lightweight, portable device that is accessible to the
user at any time. Although the computational power of
wearable computers is certainly not equivalent to that of
some high-end desktop computers, the portability and set of
functionalities will nevertheless determine a migration of
the computational engine from the house or the lab onto
the user itself. An analog to this tranformation can be
found in the transition from the drama played in the theater
building to the street theater. Street and outdoor
performance has a long historical tradition. However its
recent form is motivated by the need to bring performance
art to the people rather than people to the theater.
We have found it therefore natural to try and merge the
world of the street performers with the one of the wearable
computer and to explore synergies between them. Based on
the observation that many street performers are actually
skilled craftsmen of their own props and that some have
good technological skills or are at least attracted by the
potential offered by technology [1], we have investigated
how some street performers could benefit from the use of an
affordable wearable computer. We have found that wearable
computing can contribute to street performance in three
ways: 1. It can reduce the amount of ``stuff'' that the
performer needs to carry around by creating ``virtual props''
or virtual no-weight musical instruments. 2. It can augment
and enrich the performance by adding digital actors that
collaborate with the performer in the piece. 3. It can allow
for new types of street performances that were not possible
before the introduction and spread of wearable computers.
In this paper we describe three different types of
wearable-augmented performances. A different version of a
wearable computer was designed for each so as to satisfy the
artistic intent that motivates them. We then draw
conclusions based on our past experience with creating
technologically augmented performances [3,4].
Wearable Street Performance: Taxonomy and Technology
Bim Mason has carried out an extensive study of street
performers [1]. He has defined five categories that group
performers according to their motivation and artistic intent.
There are: Entertainers, Animators, Provocateurs,
Communicators and Performing Artists. We would like to
provide a short description of these categories and use them
to classify the three types of wearable street performers
presented in this paper.
Entertainers are defined as those performers with the
simple aim of pleasing the audience, either by making them
laugh or by impressing them with skills such as juggling,
acrobatics or magic. In contrast, Animators play games
with the audience. They use audience interaction not just for
part of the show but as the main act itself. Provocateurs
are more concerned with loosening-up society as a whole.
They ask questions of society by going to the limits of
conventionally acceptable behavior. Communicators see
themselves as educators who feel they have something to
teach to the rest of society or a message to pass on.
Finally, Performing Artists are mainly interested in
showing an artistic work, and their own personal view of
art, focusing more on form rather than content.
Our work in wearable performance shows examples of
how some of these street artists' work is transformed by the
new technology, according to the above mentioned
taxonomy.
The Performing Artist: The Augmented Mime
The idea is to create a performance that the public is
able to enjoy both as is and also as as an augmented
performance. The augmented performance allows to operate
a semantic tranformation of story fragments acted by the
mime, through the use of the added computer graphics
objects. In the augmented reality display water is turned into
fire, simple inanimate objects become dangerously
animated, and yawning generates expressive digital
typography.
The mime is wearing a small wearable computer [2] in
his backpack. A flat panel display is connected to the
wearable for the audience to use. Any member of the
audience can take the display and hold it against the
performer. The panel will act as an augmented performance
loupe, showing digital props or graphically augmented
objects that collaborate with the performer. This is done by
attaching a very small camera the other side of the display
such that when the viewer holds the display against the
performer's body the camera is also taking a wide angle
video image of him.
Through this artwork we are interested in exploring
how point-of-view tranforms our perception of reality. The
"semantic lens" carried by the mime offers to members of
the audience a new, transformed interpretation of the story
told by the mime.
The Communicator: The Networked News Teller
The Networked News Teller is a street performer that
carries a wearable computer with a ``private eye''. The
wearable runs a program that shows a constant update of
news in the private eye of the performer. This program is
set to explore a fixed set of news providers' web pages. It
then reconstructs a page that reports the same news from the
different point of views of the different news providers.
After having chosen a topic, the News Teller reads updated
information about it through his private eye and interrogates
the passerbys about their opinion on the subject matter. She
can then ``perform the news'' in the street based on her
interaction with the public and the information appearing on
her wearable. The performance consists in a re-interpretation
or enactment of the different point of views expressed by the
public interviewed in the street and the information
published by the press.
This type of street performance becomes particularly
interesting when the news being reported is one that creates
expectation and clustering of opposite opinions of the
public. Good examples are presidential elections, or waiting
for the verdict of the court in a trial. A performer who
interprets artistically and ``discusses'' with the audience on
the street themes that have great relevance and impact for
our society, represents a social figure of stature.
The Entertainer: The One-Man Orchestra
Many of us are familiar with street musicians that are
strapped with wires and carry a large number of musical
instruments that can be triggered by different parts of their
body. Usually they carry drums and cymbals that receive
input from the feet, a mouth organ fixed in front of their
mouth, and a guitar. All this gear is usually heavy to carry
around and encumbering while playing. In addition the
musical mapping between the musical instruments and the
body parts cannot change during the performance.
The One-Man Orchestra needs to carry only a
lightweight wearable computer in his backpack. The
computer is connected to five accelerometers placed on his
head, hands and feet. The sensory information is processed
in real time and a midi output is sent to a synthetiser.
Loudspeakers and amplifiers can be worn or placed nearby.
Music is generated by body movements by creating a
significant mapping between body parts and musical
instruments as well as between movements and musical
notes. This mapping can dynamically change during the
performance according to the artistic intent of the musician.
Sound generated from the surrounding environment or
speech coming from the audience can be easily sampled and
integrated into the performance.
Conclusions
We have found it compelling to explore a variety of
application contexts of wearable technology to street
performance to create a richer or even a new experience for
the viewer. By customizing a networked, multimedia
computer that can be worn as clothing or is built into the
performer's clothes, we can offer to the street performer new
and powerful tools for gathering audiences. We hope that
the creation of a community of wearable augmented
performers with a set of experiences and needs will also
serve as a push towards future improvements of this new
technology.
Acknowledgments
We would like to thank Thad Starner for his
suggestions, technical wisdom and enthousiasm for this
work, and also the many "vismoders" that have contributed
to different aspects of this research.
References
[1] B. Mason, Street theatre and other outdoor performance,
Routledge Publisher, New York, 1992.
[2] T. Starner, S. Mann, B. Rhodes, J. Levine, J. Healey, D.
Kirsch, R.W. Picard and A. Pentland, "Augmented Reality
Through Wearable Computing," To appear in Presence, Special
Issue on Augmented Reality, 1997.
[3] F. Sparacino, DirectIVE: Choreographing Media for
Interactive Virtual Environments, Masters Thesis, MIT Media
Lab, October 1996.
[4] C. Wren, F. Sparacino, A. Azarbayejani, T. Darrell, T.
Starner, A. Kotani, C. M. Chao, M. Hlavac, K. Russell and A.
Pentland, "Perceptive Spaces for Performance and
Entertainment: Untethered Interaction using Computer Vision
and Audition", Applied Artificial Intelligence Journal, Special
Issue on Entertainment and AI/Alife, Vol. 11, Number 4, June
1997.
Flavia Sparacino
Last modified: Wed Oct 14 01:29:57 EDT 1998