Master of Science in Media Arts and Sciences, Aug. 7, 1993. 1986.
This thesis explores how simple interactive narratives can be constructed from a large collection of digital video clips described in a database. Constructing such narratives means encoding story structures that can allow the computer to choose appropriate clips from the database as the story progresses over time, referred to as orchestration, and establishing rules controlling how and where images appear on-screen, referred to as positional editing. The aim of this thesis is to use orchestration and positional editing to create an environment within which it is possible to view, interact with and understand multi-threaded narratives.
Get the entire thesis in PDF form (8.9 MB).