Very Distributed Stories & the Aesthetics of Story Experience
Class Discussion:
Transformation and structure for digital visualization (Ron MacNeil)
"Dream Machine": the concept, the world, the technologies, the demos:
Assignment for September 15th:
Develop a treatment for a story fragment involving your character who, under certain circumstances of timing or activity, will enter "The Edge of DreamWorld." The action in this scenario must be triggered by the presence (or absence) of specific audience behavior at the site (as detected by our currently available sensing devices). Due to the constraints of audience passage through casual architectural space, the sequence action must be of limited duration. Themes which have proven interesting to date: evasive phenomena (as you approach a flock of pigeons, they fly away); assaultive phenomena (as you interrupt two lovers kissing, they leap to their feet and yell at you); and emotional reactions (if you walk prematurely away from a dance performer, she turns and glares angrily at your departure). These events may be triggered by two kinds of sensors: those which recognize human presence and activity within a space, and those that "know" the visitor by uploading and downloading stored data (meme tags).
Readings and Viewings for September 15th:
Agency: interaction and feedback
Story and Society of Audience
Transformation in narrative
Examples: "Radio Interference," "Wheel of Life," "Lurker," video games, MUDs, "Endless Conversation," etc.
URLs: