Glorianna Davenport
Larry Friedlander
Designed and constructed by 20 Students
Most interactive projects are locked into a small computer/video
screen which the user explores using a mouse and keyboard. We
wanted to create an immersive, text-free experience in which
participants move around in a large, interesting, ever-changing space
and interact intelligently with human-scale, three-dimensional
objects.
Three mystical, mythical sets and scenarios -- Water, Earth, and Air
-- were implemented as a theatrical installation, filled with sensors
and visual displays both huge and small. Members of the audience
participated alternatively as Users and asGuides. The Users moved
through and explored the large-scale environmental spaces, while
the Guides played sophisticated "games"
at computer workstations.
Sensors mapped the Users' positions directly into the Guides' games,
and the progress of those games fed clues back directly to the Users,
helping them unlock the secrets of the space.
There were some complications with the final environment: the
network was not fast enough; information from the sensors was
sluggish; and, for a variety of reasons, we did not implement the
fourth planned scenario, "Fire."
Executive Producer,Co-Director, Research Supervisor
Co-Director
Davenport G; Friedlander L (1995)
"Interactive Transformational Environments: Wheel of Life."
(Chapter 1, pp. 1-25). Contextual Media: Multimedia and Interpretation. MIT Press. Cambridge, MA.