Practical User Interface Development Tricks
Using napkins to work out the design
- An interface can be a sketch
- Interactive mock-ups
- The Wizard of Oz technique
- Chaffeured prototyping
- Faking all the way: Director, etc.
- Promise of prototype-cum-UI environments
- FaceSpan, et al
- Amulet, Visual Basic, etc.
Diagramming to find the holes
- Generalized Transition Diagrams GTDs (Olson)
- GOMS: Goals, Operators, Methods and Selection rules (Kieras and Paulsen)