Stefan Agamanolis,
Freedom Baird,
Barbara Barry,
Brian Bradley,
Joe Paradiso,
Arjan Schutte,
Flavia Sparacino
Glorianna Davenport
The Dream Machine is a highly distributed, interactive narrative designed to engage a large, widely dispersed society of audience. It uses the techniques of cinema, theater, and architectural space design to improvisationally craft a playful, lyrical, emergent story experience in close collaboration with its society of co-actors.
The Dream Machine's presence simultaneously spans several venues in both the real and the story world: it is accessible through the correlated, distributed environments of the World Wide Web,
live-performance Public Spaces, and pager networks.
Dream Machine: CINEMAT component has travelled to:
Espacio '98
The Dream Machine project draws heavily on Java for its Web implementation. The live site uses a variety of sensors as well our internally developed video processing mechanism. Motorola has supplied the two-way pagers.
Investigators
Research Supervisor
Rotterdam International Film Festival
Davenport G (2000).
Your own virtual storyworld
Scientific American, vol. 283, no. 5, pp. 79-82, November 2000.
Davenport G; Bradley B; Agamanolis S; Barry B; Brooks KM (2000).
Synergistic storyscapes and constructionist cinematic sharing
IBM Systems Journal, vol.39, no.3-4, 2000, pp.456-69.
Sparacino F; Davenport G; Pentland A (2000).
Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits
IBM Systems Journal, vol.39, no.3-4, 2000, pp.479-510.
Sparacino F; Davenport G; Pentland A (2000).
Wearable Cinema/Wearable City: bridging physical and virtual spaces through wearable computing
IMAGINA 2000, invited presentation, Monte Carlo, January 31st-February 3rd 2000.
Sparacino F; Davenport G; Pentland A (1999).
Media actors: characters in search of an author
Proceedings IEEE International Conference on Multimedia Computing and Systems.
IEEE Comput. Soc. Part vol.2, 1999, pp.439-46 vol.2.
Sparacino F; Wren C; Davenport G; Pentland A (1999).
Digital Circus: a computer-vision based interactive Virtual Studio
IMAGINA, Monte Carlo, Monaco, 18-20th January 1999.
Davenport G (1998).
Very distributed media stories: presence, time, imagination
Euro-Par'98 Parallel Processing. 4th International Euro-Par Conference. Proceedings.
Springer-Verlag. 1998, pp.47-54. Berlin, Germany.
Schutte AA (1998).
PATINA: layering a history-of-use on digital objects
MIT MS Thesis.
Lachman R; Schütte, A (1997).
Spelunk!
Presented at Interval Workshop, Palo Alto, CA, July.
Davenport G; Agamanolis S; Bradley B; Sparacino F (1997).
Encounters in DreamWorld: A Work in Progress.
Presented at Consciousness Reframed, 1st International CAiiA Research Conference,
University of Wales College, Newport, Wales, July 1997.
Baird F (1997).
Tilting at a Dreamer's Windmills: Gesture-Based Constructivist Interaction with Character
Consciousness Reframed Conference, July.
Baird F (1997).
The Un/Real Duet: Intimacy & Agency through Interaction with a Virtual Character
MIT MS Thesis.
Davenport G; Bradley B (1997).
Everyone's Cinema: Toward the Future of Cinematics
Presented at Oberhausen International Short Film Festival,
Oberhausen, Germany, April 1997.
Davenport G (1996).
1001 Electronic Story Nights: Interactivity and the Language of Storytelling
Australian Film Commission's Language of Interactivity Conference, Summer 1996.